侠客风云传前传修改传闻技巧方法图文详解

侠客风云传前传的传闻是可以通过存档修改的,可能大家一直在等自己想要的传闻出现却等不到,今天小编为大家带来了侠客风云传前传的传闻修改方法,如果实在是等不到自己想要的传闻,就去修改一下吧!

一个修改后的奇葩传闻:

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首先,用Notepad打开要修改的存档(请勿用Word Wrap整理,超慢)

人物属性代码

以商仲仁(iNpcID:100089)为例,角色资料应该是这样的:

{"NpcType":2,"NowPractice":60011,"strNowDoQuest":"NQ00072","FinishQuestList":["NQ00001","NQ00138","NQ00002"],"iFinishTime":24,"iNpcID":100089,"WeaponTypeList":[2],"iMaxHp":2400,"iMaxSp":1600,"iMoveStep":2,"iMoney":12000,"iStr":35,"iInt":40,"iDex":42,"iCon":63,"iMaxStr":85,"iMaxInt":62,"iMaxDex":67,"iMaxCon":90,"iCri":7,"iCounter":25,"iDodge":3,"iCombo":0,"iDefendCri":0,"iDefendCounter":0,"iDefendCombo":0,"iDefendDodge":0,"_MartialArts":{"UseSword":21,"UseBlade":41,"UseArrow":1,"UseFist":31,"UseGas":7,"UseRope":1,"UseWhip":11,"UsePike":21,"UseSwordMax":500,"UseBladeMax":500,"UseArrowMax":500,"UseFistMax":500,"UseGasMax":500,"UseRopeMax":500,"UseWhipMax":500,"UsePikeMax":500},"_MartialDef":{"DefSword":41,"DefBlade":61,"DefArrow":11,"DefFist":41,"DefGas":11,"DefRope":11,"DefWhip":11,"DefPike":11,"DefSwordExp":0,"DefBladeExp":0,"DefArrowExp":0,"DefFistExp":0,"DefGasExp":0,"DefRopeExp":0,"DefWhipExp":0,"DefPikeExp":0},"iEquipWeaponID":100202,"iEquipArrorID":0,"iEquipNecklaceID":0,"Itemlist":[{"m_iItemID":110002,"m_iCount":1},{"m_iItemID":110003,"m_iCount":2},{"m_iItemID":100202,"m_iCount":1},{"m_iItemID":110007,"m_iCount":1}],"RoutineList":[{"iLevel":6,"m_iAccumulationExp":10000,"bUse":true,"iSkillID":100049},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100050},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100061}],"NeigongList":[{"iLevel":9,"m_iAccumulationExp":32000,"bUse":true,"iSkillID":60011},{"iLevel":3,"m_iAccumulationExp":7000,"bUse":false,"iSkillID":60056}],"TalentList":[333,352]},

经整理,就是这样:

{"NpcType":2,"NowPractice":60011,"strNowDoQuest":"NQ00072","FinishQuestList":["NQ00001","NQ00138","NQ00002"],"iFinishTime":24,

"iNpcID":100089,角色ID

"WeaponTypeList":基本属性

[2],"iMaxHp":2400,"iMaxSp":1600,"iMoveStep":2,"iMoney":12000,"iStr":35,"iInt":40,"iDex":42,"iCon":63,"iMaxStr":85,"iMaxInt":62,"iMaxDex":67,"iMaxCon":90,"iCri":7,"iCounter":25,"iDodge":3,"iCombo":0,"iDefendCri":0,"iDefendCounter":0,"iDefendCombo":0,"iDefendDodge":0,

"_MartialArts":攻击属性{"UseSword":21,"UseBlade":41,"UseArrow":1,"UseFist":31,"UseGas":7,"UseRope":1,"UseWhip":11,"UsePike":21,"UseSwordMax":500,"UseBladeMax":500,"UseArrowMax":500,"UseFistMax":500,"UseGasMax":500,"UseRopeMax":500,"UseWhipMax":500,"UsePikeMax":500},

"_MartialDef":防卫属性{"DefSword":41,"DefBlade":61,"DefArrow":11,"DefFist":41,"DefGas":11,"DefRope":11,"DefWhip":11,"DefPike":11,"DefSwordExp":0,"DefBladeExp":0,"DefArrowExp":0,"DefFistExp":0,"DefGasExp":0,"DefRopeExp":0,"DefWhipExp":0,"DefPikeExp":0},"iEquipWeaponID":100202,"iEquipArrorID":0,"iEquipNecklaceID":0,

"Itemlist":抛落物品

[{"m_iItemID":110002,"m_iCount":1},{"m_iItemID":110003,"m_iCount":2},{"m_iItemID":100202,"m_iCount":1},{"m_iItemID":110007,"m_iCount":1}],

"RoutineList":武功

[{"iLevel":6,"m_iAccumulationExp":10000,"bUse":true,"iSkillID":100049},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100050},{"iLevel":4,"m_iAccumulationExp":7500,"bUse":true,"iSkillID":100061}],

"NeigongList":内功

[{"iLevel":9,"m_iAccumulationExp":32000,"bUse":true,"iSkillID":60011},{"iLevel":3,"m_iAccumulationExp":7000,"bUse":false,"iSkillID":60056}],

"TalentList":[333,352]},天赋

传闻代码修改方法:

"strNowDoQuest":"NQ00072","FinishQuestList":["NQ00001","NQ00138","NQ00002"],

strNowDoQuest代表下一个发生在角色的传闻是什么

FinishQuestList代表发生了什么传闻在角色

要知道,传闻一经发生,游戏就会即时影响数据,加添物品/武功到角色去。

所以存档裹面,已发生的传闻,是已加添了物品/武功。

以上面的例子,FinishQuestList有传闻NQ00138,

NQ00138是传闻学会天赋(支援),

我们再看他的"TalentList",有352;

352就是天赋支持。

你要令存档传闻已发生了,就要手动加添物品/武功到角色;再另加传闻ID到FinishQuestList。

加武功的传闻要自己加武功,加物品的传闻要自己加物品,加抛落物品的传闻要自己加抛落物品,再另加传闻ID到FinishQuestList。

(当然,你也可以只加传闻ID不加武功,令他们不会学会多余的事)

所以,我建议要改传闻的伙伴,改在strNowDoQuest身上。

再以上面的例子,strNowDoQuest是传闻NQ00072,

NQ00072是传闻学会金刚不坏体(内功),那下个商仲仁的传闻就是学会金刚不坏体。

这里要先说明,传闻出的系统,是每次战斗后,角色会随机擦未出的传闻。

游戏时间愈早,出的传闻就愈多。

而传闻有分重复和唯一的

唯一只会发生一次,重复就会不停Loop

学武功/天赋/得物品是唯一

加减属性类是重复

抛落物品不清楚

例如:

方公公只会和妹子啪啪一次,学会天山心法。

但卓掌门可以多次勾人妻。

所以,你就要把想出的传闻,加快出现在角色。

你也可以令和角色不相关的传闻加在他身上,比如:

1.jpg

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但必须讲的是,角色唯一类的传闻的必然会发生的,除非角色入了队或传闻的前提未触发。

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